// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

03A4: script_name 'mercll' 
0001: wait 500 ms 
0001: wait 900000 ms 

:MERCLL_22
0006: 2@ = 0 // @ = int 
0001: wait 25000 ms 
00D6: if 
0038:   $8961 == 0 // $ == int 
004D: jump_if_false @MERCLL_22 


00D6: if 
0256:   player $PLAYER_CHAR defined  
004D: jump_if_false @MERCLL_22 



00D6: if 
010F:   player $player_char wanted_level > 0 
004D: jump_if_false @MERCLL_77 
0002: jump @MERCLL_22 

:MERCLL_77
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @MERCLL_22 
00D6: if 
0038:   $passed_LAW2_Back_Alley_Brawl == 1 // $ == int 
004D: jump_if_false @MERCLL_22 
0004: $onmission = 1 // $ = int 
03E5: text_box 'mrcdcl1' 

:MERCLL_130
00D6: if or
0039:   2@ == 8 // @ == int 
00E0:   player $player_char in_any_car 
010F:   player $player_char wanted_level > 0 
004D: jump_if_false @MERCLL_176 
0004: $onmission = 0 // $ = int 
03E6: remove_text_box 
0002: jump @MERCLL_22 

:MERCLL_176
0054: store_player $player_char position_to 10@ 11@ 12@ 
018C: play_sound 56 at 10@ 11@ 12@ 
0001: wait 300 ms 
00D6: if and
810F:   not player $player_char wanted_level > 0 
80E0:   not player $player_char in_any_car 
00E1:   player 0 pressed_button 4 
004D: jump_if_false @MERCLL_244 
0002: jump @MERCLL_468 

:MERCLL_244
0001: wait 300 ms 
00D6: if and
810F:   not player $player_char wanted_level > 0 
80E0:   not player $player_char in_any_car 
00E1:   player 0 pressed_button 4 
004D: jump_if_false @MERCLL_285 
0002: jump @MERCLL_468 

:MERCLL_285
0001: wait 300 ms 
00D6: if and
810F:   not player $player_char wanted_level > 0 
80E0:   not player $player_char in_any_car 
00E1:   player 0 pressed_button 4 
004D: jump_if_false @MERCLL_326 
0002: jump @MERCLL_468 

:MERCLL_326
0001: wait 300 ms 
00D6: if and
810F:   not player $player_char wanted_level > 0 
80E0:   not player $player_char in_any_car 
00E1:   player 0 pressed_button 4 
004D: jump_if_false @MERCLL_367 
0002: jump @MERCLL_468 

:MERCLL_367
0001: wait 300 ms 
00D6: if and
810F:   not player $player_char wanted_level > 0 
80E0:   not player $player_char in_any_car 
00E1:   player 0 pressed_button 4 
004D: jump_if_false @MERCLL_408 
0002: jump @MERCLL_468 

:MERCLL_408
0001: wait 300 ms 
00D6: if and
810F:   not player $player_char wanted_level > 0 
80E0:   not player $player_char in_any_car 
00E1:   player 0 pressed_button 4 
004D: jump_if_false @MERCLL_449 
0002: jump @MERCLL_468 

:MERCLL_449
0001: wait 300 ms 
000A: 2@ += 1 // @ += int 
0002: jump @MERCLL_130 

:MERCLL_468
03E6: remove_text_box 
0001: wait 0 ms 
01F7: set_player $player_char ignored_by_cops_state_to 1 
03BF: set_player $player_char ignored_by_everyone_to 1 
0247: request_model #CELLPHONE 
038B: load_requested_models 
052B: actor $player_actor hold_cellphone 1 
0001: wait 1500 ms 
0209: 3@ = random_int_in_ranges 0 2 
00D6: if 
0039:   3@ == 0 // @ == int 
004D: jump_if_false @MERCLL_944 
03CF: load_wav 'mob_55a' as 1 
03CF: load_wav 'mob_54e' as 2 

:MERCLL_558
0001: wait 500 ms 
00D6: if and
03D0:   wav 1 loaded 
03D0:   wav 2 loaded 
004D: jump_if_false @MERCLL_558 
0001: wait 100 ms 
00BC: text_highpriority 'MOB55_A' time 900 1 
03D1: play_wav 1 
0001: wait 900 ms 
00BC: text_highpriority 'MOB54_B' time 1900 1 
03D1: play_wav 2 
0001: wait 1900 ms 
040D: unload_wav 1 
040D: unload_wav 2 
0001: wait 30 ms 
03CF: load_wav 'mob_55c' as 1 
03CF: load_wav 'mob_55d' as 2 

:MERCLL_670
0001: wait 40 ms 
00D6: if and
03D0:   wav 1 loaded 
03D0:   wav 2 loaded 
004D: jump_if_false @MERCLL_670 
0001: wait 300 ms 
00BC: text_highpriority 'MOB55_C' time 3300 1 
03D1: play_wav 1 
0001: wait 3300 ms 
00BC: text_highpriority 'MOB55_D' time 1300 1 
03D1: play_wav 2 
0001: wait 1300 ms 
040D: unload_wav 1 
040D: unload_wav 2 
0001: wait 30 ms 
03CF: load_wav 'mob_55e' as 1 
03CF: load_wav 'mob_55f' as 2 

:MERCLL_782
0001: wait 40 ms 
00D6: if and
03D0:   wav 1 loaded 
03D0:   wav 2 loaded 
004D: jump_if_false @MERCLL_782 
0001: wait 200 ms 
00BC: text_highpriority 'MOB55_E' time 3000 1 
03D1: play_wav 1 
0001: wait 3000 ms 
00BC: text_highpriority 'MOB55_F' time 3500 1 
03D1: play_wav 2 
0001: wait 3500 ms 
040D: unload_wav 1 
040D: unload_wav 2 
0001: wait 30 ms 
03CF: load_wav 'mob_57b' as 1 

:MERCLL_882
0001: wait 40 ms 
00D6: if 
03D0:   wav 1 loaded 
004D: jump_if_false @MERCLL_882 
0001: wait 10 ms 
00BC: text_highpriority 'mrcdcl2' time 2500 1 
03D1: play_wav 1 
0001: wait 2500 ms 
040D: unload_wav 1 
0001: wait 30 ms 
0002: jump @MERCLL_1234 

:MERCLL_944
03CF: load_wav 'mob_58a' as 1 
03CF: load_wav 'mob_58b' as 2 

:MERCLL_968
0001: wait 50 ms 
00D6: if and
03D0:   wav 1 loaded 
03D0:   wav 2 loaded 
004D: jump_if_false @MERCLL_968 
0001: wait 100 ms 
00BC: text_highpriority 'MOB58_A' time 500 1 
03D1: play_wav 1 
0001: wait 500 ms 
00BC: text_highpriority 'MOB58_B' time 1200 1 
03D1: play_wav 2 
0001: wait 1000 ms 
040D: unload_wav 1 
040D: unload_wav 2 
0001: wait 30 ms 
03CF: load_wav 'mob_57a' as 1 
03CF: load_wav 'mob_55d' as 2 

:MERCLL_1079
0001: wait 40 ms 
00D6: if and
03D0:   wav 1 loaded 
03D0:   wav 2 loaded 
004D: jump_if_false @MERCLL_1079 
0001: wait 300 ms 
00BC: text_highpriority 'mrcdcl4' time 3500 1 
03D1: play_wav 1 
0001: wait 3500 ms 
00BC: text_highpriority 'MOB55_D' time 1300 1 
03D1: play_wav 2 
0001: wait 1300 ms 
040D: unload_wav 1 
040D: unload_wav 2 
0001: wait 30 ms 
03CF: load_wav 'mob_57b' as 1 

:MERCLL_1179
0001: wait 40 ms 
00D6: if 
03D0:   wav 1 loaded 
004D: jump_if_false @MERCLL_1179 
0001: wait 10 ms 
00BC: text_highpriority 'mrcdcl2' time 2500 1 
03D1: play_wav 1 
0001: wait 2500 ms 
040D: unload_wav 1 
0001: wait 30 ms 

:MERCLL_1234
052B: actor $player_actor hold_cellphone 0 
0001: wait 1000 ms 
0249: release_model #CELLPHONE 
01F7: set_player $player_char ignored_by_cops_state_to 0 
03BF: set_player $player_char ignored_by_everyone_to 0 

:MERCLL_1265
0001: wait 200 ms 
00BC: text_highpriority 'mrcdcl3' time 300 1 
00D6: if or
00E1:   player 0 pressed_button 4 
00E1:   player 0 pressed_button 16 
004D: jump_if_false @MERCLL_1367 
00D6: if 
00E1:   player 0 pressed_button 16 
004D: jump_if_false @MERCLL_1353 
0004: $onmission = 0 // $ = int 
0001: wait 1480000 ms 
0002: jump @MERCLL_22 
0002: jump @MERCLL_1360 

:MERCLL_1353
0002: jump @MERCLL_1374 

:MERCLL_1360
0002: jump @MERCLL_1374 

:MERCLL_1367
0002: jump @MERCLL_1265 

:MERCLL_1374
02A8: 0@ = create_marker 38 at 304.747 291.581 15.238 
03BC: 1@ = create_sphere 304.747 291.581 15.238 1.4 
0004: $8961 = 1 // $ = int 

:MERCLL_1421
0001: wait 100 ms 
00D6: if 
00F6:   player $player_char 0 304.747 291.581 15.238 radius 3.0 3.0 4.0 
004D: jump_if_false @MERCLL_1421 
0164: disable_marker 0@ 
03BD: destroy_sphere 1@ 
//0004: $onmission = 0 // $ = int 
00BC: text_highpriority 'ROK1_5' time 2000 1 
0002: jump @MERCLL_22 
